約 5,112,625 件
https://w.atwiki.jp/satoschi/pages/285.html
Mande languages【dmn】 マンデ諸語 This page will be retired by 2014. Niger-Congo Mande languages【dmn】 Eastern Mande —東部マンデ諸語 Eastern —東部諸語 Bissa —ビサ諸語 Bissa【bib】—ビサ語 Busa —ブサ諸語 Boko【bqc】—ボコ語 Busa【bqp】—ブサ語 Bokobaru【bus】—ボコバル語 Shanga【sho】—シャンガ語 Kyenga【tye?】— Samo —サモ諸語 Samo, Southern【sbd】—南部サモ語 Samo, Matya【stj】— Samo, Maya【sym】—マヤ・サモ語 Southeastern —南東部諸語 Guro-Tura —=トゥラ諸語 Guro-Yaoure —=ヤウレ諸語 Guro【goa】—グロ語 Yaouré【yre】—ヤウレ語 Tura-Dan-Mano —トゥラ=ダン=マノ諸語 Mano —マノ諸語 Mann【mev?】— Tura-Dan —トゥラ=ダン諸語 Dan【daf】→ Retired. Split into Dan【dnj】 and Kla-Dan【lda】 Dan【dnj】—ダン語 Kla-Dan【lda】— Toura【neb】—トゥラ語 Nwa-Ben —ヌワ=ベン諸語 Ben-Gban —ベン=グバン諸語 Gagu【ggu?】— Beng【nhb】— Gbin †【xgb】— † Wan-Mwan — Mwan【moa】— Wan【wan】— Western Mande —西部マンデ諸語 Central-Southwestern —西部マンデ中部=南西部諸語 Central —中部諸語 Manding-Jogo — Jogo-Jeri — Jeri Kuo【jek】— Jeri-Jalkuna — Jalkunan【bxl】— Jogo — Ligbi【lig】—リグビ語 Tonjon †【tjn】— † Manding-Vai —マンディング=ヴァイ諸語 Manding-Mokole —マンディング=モコレ諸語 Manding —マンディング諸語[註1] Mandingo【man】—マンディンゴ語 Manding-East — Marka-Dafin — Marka【rkm】— Northeastern Manding —北東部マンディング諸語 Bamana —バマナ諸語 Bambara【bam】—バンバラ語 Dyula【dyu】—デュラ語 Southeastern Manding —南東部マンディング諸語 Maninkakan, Eastern【emk】—東部マニンカカン語 Maninka-Mori —マニンカ= Wojenaka【jod】— Worodougou【jud】— Koro【kfo】—コロ語 Koyaga【kga】— Mahou【mxx】— Maninka, Forest【myq】→ Retired. Nonexistent. Maninka, Konyanka【mku】— Maninka, Sankaran【msc】— Manya【mzj】—マニャ語 Manding-West — Xaasongaxango【kao】—ハアソンガハンノ語 Maninkakan, Western【mlq】—西部マニンカカン語 Mandinka【mnk】—マンディンカ語 Maninkakan, Kita【mwk】—マニンカカン語 Kagoro【xkg】—カゴロ語 Bolon【bof】—ボロン語 Jahanka【jad】— Sininkere【skq】— Mokole —モコレ諸語 Kakabe【kke】— Kuranko【knk】—クランコ語 Lele【llc】—レレ語 Mixifore【mfg?】— Vai-Kono —ヴァイ=コノ諸語 Kono【kno】—コノ語 Vai【vai】—ヴァイ語 Susu-Yalunka —スス=ヤルンカ諸語 Susu【sus】—スス語 Yalunka【yal】—ヤルンカ語 Southwestern —南西部諸語 Kpelle【kpe】—クペレ語 Kpelle, Guinea【gkp】—ギニア・クペレ語 Kono【knu】—コノ語 Kpelle, Liberia【xpe】—リベリア・クペレ語 Mende-Loma —メンデ=ロマ諸語 Loma —ロマ諸語 Loma【lom】—ロマ語 Toma【tod】—トマ語 Mende-Bandi —メンデ=バンディ諸語 Bandi-Zialo — Bandi【bza】—バンディ語 Zialo【zil】— Mende-Loko —メンデ=ロコ諸語 Loko【lok】—ロコ語 Mende【men】—メンデ語 Northwestern —西部マンデ北西部諸語 Samogo — Bankagooma【bxw】— Dzùùngoo【dnn】— Duungooma【dux】— Jowulu【jow】— Seeku【sos】— Soninke-Bobo —ソニンケ=ボボ諸語 Bobo —ボボ諸語 Bobo Madaré, Northern【bbo】— Bobo Madaré, Southern【bwq】— Soninke-Boso — Boso — Eastern Boso — Bozo, Kɛlɛngaxo【bzx】—ボゾ語 Bozo, Tiemacèwè【boo】— Bozo, Tiéyaxo【boz】— Jenaama — Bozo, Jenaama【bze】— Soninke —ソニンケ諸語 Soninke【snk】—ソニンケ語 註 notes Manding(マンディング諸語)の別名称: マンデング諸語 ◆カルヴェ, ルイ=ジャン. 言語政策とは何か. 西山教行訳. 白水社 文庫クセジュ, 2000, 174p. (p.73)◆梶茂樹編著, 砂野幸稔編著. アフリカのことばと社会―多言語状況を生きるということ. 三元社, 2009, 557p. (p.185) Mandekan マンデカン諸語◆カルヴェ, ルイ=ジャン. 超民族語. 林正寛訳. 白水社 文庫クセジュ, 1996, 144p. (p.34) Mande Niger-Congo ガーナ ギニア コートジボワール シエラレオネ セネガル ナイジェリア ブルキナファソ ベナン マリ リベリア
https://w.atwiki.jp/amslracing/pages/27.html
Macerへの道 [#ydd689bf] Contents Macerへの道 [#ydd689bf]情報サイト [#i3f8ae41] Tex [#b4bd29d8]Mac Tex [#aa3faf2d] Editor [#wf109ef4]mi [#ia34a9f2] smultron [#r198e99a] 画像編集 [#eee2e123]Seashore [#d4930669] Gimp [#w524240c] Dropfix [#s4aeb760] Drawberry [#j1ff1e4f] 動画 [#y861e263]Qtcut [#c645021b] flip4mac [#deb1d05d] perian [#tf440c96] Movist [#r1906baa] VLC [#m679b70d] 計算 [#ed5296da]Freemat [#w6f19458] お仕事 [#j846242c]Evernote [#q948ec31] ウェブブラウザ,メール [#wa22e35a]firefox [#h12295f4] thunderbird [#c958b280] 情報サイト [#i3f8ae41] Macの手書き説明書~ Tex [#b4bd29d8] Mac Tex [#aa3faf2d] Windwos,Linux,Macのなかで一番簡単にTex環境が構築できます. br; URL http //www.tug.org/mactex/ br; からダウンロードして入れましょう. br; これですべてO.K.です. br; 日本語の設定~ Mac Texのみでは,日本語が使えません,そこでptexを入れる必要があります.~ http //www2.kumagaku.ac.jp/teacher/herogw/index.html からダウンロードして,インストールしてください.~ 日本語が使えるようになります.~ TexShopの環境設定- 設定プロファイルを「pTex(Shift JIS)」に変更する必要があります. Mac tex ダウンロード~ ptex ダウンロード Editor [#wf109ef4] mi [#ia34a9f2] Macでプログラムを書く時に,これがなければ始まりません.~ xcodeについてくるエディタでも良いですが,タブ表示できないという致命的問題を抱えています.~ viがいいという人は変な人です.~ ~ 表示が面やキーバインドなどのカスタマイズができるのも大きな売りです.~ ダウンロード ~ smultron [#r198e99a] イチゴマークがチャームポイントなエディタです.~ 悪くはありませんが,プログラミングをするときには向きません. ~ ダウンロード~ 画像編集 [#eee2e123] Seashore [#d4930669] 画像を切り貼りするなどに重宝します.~ Texに貼る絵を加工するときによく使います.~ ~ このアプリから直接epsファイルが出力できれば文句内のですが…~ ~ ダウンロード~ Gimp [#w524240c] おそらく最強の画像編集アプリだと思われます.~ しかし,多機能すぎて使いこなすのが難しいです.~ ~ 個人的には画像をepsファイルに変換するときにしか使用していません~ ~ ダウンロード~ Dropfix [#s4aeb760] 画像サイズを変えるだけのアプリです.~ シンプルですが,重宝します.~ ~ デジカメでとった写真をこれでリサイズして,seashoreで切り取って,gimpでepsファイルに変換し,Texに貼るというのが一連の流れとなっています.~ ダウンロード~ Drawberry [#j1ff1e4f] ダウンロード~ 動画 [#y861e263] Qtcut [#c645021b] Mac最強のエンコーダです. デジカメでとった動画を圧縮,リサイズしたり~ OpenGLでキャプチャしたCG動画も簡単に圧縮できます.~ ~ サポートしているコーデックも豊富です.~ ~ ダウンロード~ flip4mac [#deb1d05d] Windowsの動画ファイルWMVをMacで見るためのエンコーダです.~ ただし,変換すると画像の中央に邪魔な文字が入ります.~ ダウンロード~ perian [#tf440c96] これさえ入れれば,コーデックに困る事はありません.~ aviだろうが,flvだろうがなんでもquick timeで見れるようになります.~ ~ 何も考えずに,これは入れておきましょう~ ダウンロード~ Movist [#r1906baa] 動画プレーヤーです.~ Quick timeが嫌いな人は,これを入れましょう.~ これ一つで様々なコーデックに対応でき,何でも再生できます.~ ~ ダウンロード~ VLC [#m679b70d] Windowsでもおなじみ動画プレーヤーVLCのmac版です.~ が,Movistやperianを入れると用済みだったりもします.~ ~ ダウンロード~ 計算 [#ed5296da] Freemat [#w6f19458] MATLAB互換のある,数値解析ソフトです.~ octaveよりMATLABっぽいです.~ 一般的なplotのグラフや,3Dのグラフまでさくさく使えます.~ ~ ただし,MATLABと関数ファイルなどの記述が違うので,大規模なシミュレーションにはあまり向かないかもしれません.~ しかし,フリーという事を考えると,かなり使えます~ ~ FreeMat を使おう!~ ダウンロード~ お仕事 [#j846242c] Evernote [#q948ec31] 多機能メモ帳アプリです.~ メモ内容はウェブ上の保存されているため,複数PCから共有できます.~ ~ メモは単なるテキストだけではなく,リッチテキスト形式なので,写真をはったりも可能です.~ ボイスメモも対応しているようですが,試した事はありません.~ ~ このアプリのいいところはiphone用アプリもあり,iphoneからも見えたりするのです.~ ダウンロード~ ウェブブラウザ,メール [#wa22e35a] firefox [#h12295f4] thunderbird [#c958b280]
https://w.atwiki.jp/ageofconan/pages/24.html
FeatSubBS Combos Sweep • Bear Shaman LVL 2 Stamina Cost 20 Cool Down 10 Follow Up Attacks UR Weapon Required Polearm, Staff, Spear, Oar, Two-Handed Blunt, Two-Handed Edges, One-Handed Axe, One-Handed Sword, Dagger, One-Handed Blunt Description This attack cuts a swath through enemies inflicting damage on multiple targets. Slam • Bear Shaman LVL 4 Stamina Cost 22 Cool Down 15 Weapon Required One-handed Axe, One-handed Sword, Dagger, One-Handed Blunt, Polearm, Staff, Spear, Two-Handed Blunt, Two-Handed Edged, Oar Description Such is the power of this attack it knocks the target backwards. Internal Bleed I • Bear Shaman LVL 5 Stamina Cost 25 Cool Down 15 Follow Up Attacks UL Weapon Required Oar, Two-Handed Blunt Description Swift hammering blows directed at the enemy s torso, the shuddering impacts rupture internal organs and burst arteries causing temporary internal bleeding. Censuring Strike • Bear Shaman LVL 5 Stamina Cost 15 Cool Down 10 Follow Up Attacks Mid Weapon Required Two-Handed Blunt Description This mighty blow intimidates the victim, deterring them from switching targets to attack the Bear Shaman. Effective when the victim is already distracted battling other foes. Crush Armor • Bear Shaman LVL 7 Stamina Cost 35 Cool Down 10 Follow Up Attacks UR Weapon Required Oar, Two-Handed Blunt Description This mighty blow not only batters the enemy but also smashes their armor, from knight s armor to beastly scaled hides, lowering their defense rating. Shrewd Blow I • Bear Shaman LVL 10 Stamina Cost 30 Cool Down 15 Follow Up Attacks Mid Weapon Required Oar, Two-Handed Blunt Description This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe s ire in battle. Censuring Strike II • Bear Shaman LVL 11 Stamina Cost 21 Cool Down 12 Follow Up Attacks UL, UR Weapon Required Two-Handed Blunt Description This mighty blow intimidates the victim, deterring them from switching targets to attack the Bear Shaman. Effective when the victim is already distracted battling other foes. Ferocious Strike I • Bear Shaman LVL 15 Stamina Cost 113 Cool Down 40 Follow Up Attacks Mid, UR, Mid, UL Weapon Required Two-Handed Blunt DescriptionFirst the Bear Shaman clubs their opponent then drives the haft of their weapon into them, battering them backwards Censuring Strike III • Bear Shaman LVL 17 Stamina Cost 29 Cool Down 14 Follow Up Attacks UL, UR Weapon Required Two-Handed Blunt Description This mighty blow intimidates the victim, deterring them from switching targets to attack the Bear Shaman. Effective when the victim is already distracted battling other foes. Crush Armor II • Bear Shaman LVL 20 Stamina Cost 87 Cool Down 10 Follow Up Attacks Mid, UR Weapon Required Two-Handed Blunt Description This mighty blow not only batters the enemy but also smashes their armor, from knight s armor to beastly scaled hides, lowering their defense rating. Ursine Brawl I • Bear Shaman LVL 20 Stamina Cost 109 Cool Down 18 Follow Up Attacks UL, UR Weapon Required Two-Handed Blunt Description A crack to the skull followed by a series of ferocious blows dazes and knocks an enemy off balance making it harder for them to fight effectively, so enemy blows have less chance of striking successfully. Internal Bleed II • Bear Shaman LVL 24 Stamina Cost 106 Cool Down 10 Follow Up Attacks UL, UR, Mid Weapon Required Oar, Two-Handed Blunt Description Swift hammering blows directed at the enemy s torso, the shuddering impacts rupture internal organs and burst arteries causing temporary internal bleeding.Oar, Two-Handed Blunt Shrewd Blow II • Bear Shaman LVL 28 Stamina Cost 105 Cool Down 10 Follow Up Attacks UR, UL, Mid Weapon Required Oar, Two-Handed Blunt Description This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe s ire in battle. Ferocious Strike II • Bear Shaman LVL 32 Stamina Cost 87 Cool Down 60 Follow Up Attacks UL Weapon Required Two-Handed Blunt Description First the Bear Shaman clubs their opponent then drives the haft of their weapon into them, battering them backwards. Internal Bleed III • Bear Shaman LVL 36 Stamina Cost 412 Cool Down 10 Follow Up Attacks UR, UL, UR, Mid Weapon Required Oar, Two-Handed Blunt Description Swift hammering blows directed at the enemy s torso, the shuddering impacts rupture internal organs and burst arteries causing temporary internal bleeding.Oar, Two-Handed Blunt Shrewd Blow III • Bear Shaman LVL 40 Stamina Cost 386 Cool Down 10 Follow Up Attacks LL, UR, UL, Mid Weapon Required Oar, Two-Handed Blunt Description This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe s ire in battle. Hinder Movement I • Bear Shaman LVL 44 Stamina Cost 100 Cool Down 45 Follow Up Attacks LL Description This great sweeping blow smashes into an enemy s legs and slows their movement for a short time. Crush Armor III • Bear Shaman LVL 48 Stamina Cost 423 Cool Down 15 Follow Up Attacks LL, UL, Mid, UR Description This mighty blow not only batters the enemy but also smashes their armor, from knight s armor to beastly scaled hides, lowering their defense rating. Ursine Brawl II • Bear Shaman LVL 52 Stamina Cost 483 Cool Down 25 Follow Up Attacks LL, Mid, UL, UR Weapon Required Two-Handed Blunt Description A crack to the skull followed by a series of ferocious blows dazes and knocks an enemy off balance making it harder for them to fight effectively, so enemy blows have less chance of striking successfully. Ferocious Strike III • Bear Shaman LVL 56 Stamina Cost 215 Cool Down 60 Follow Up Attacks UL Weapon Required Two-Handed Blunt Description First the Bear Shaman clubs their opponent then drives the haft of their weapon into them, battering them backwards. Shrewd Blow IV • Bear Shaman LVL 60 Stamina Cost 425 Cool Down 10 Follow Up Attacks LR, UR, UL, Mid Weapon Required Oar, Two-Handed Blunt Description This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe s ire in battle. Internal Bleed IV • Bear Shaman LVL 64 Stamina Cost 520 Cool Down 10 Follow Up Attacks LR, UR, UL, UR, Mid Weapon Required Oar, Two-Handed Blunt Description Swift hammering blows directed at the enemy s torso, the shuddering impacts rupture internal organs and burst arteries causing temporary internal bleeding.Oar, Two-Handed Blunt Shrewd Blow V • Bear Shaman LVL 68 Stamina Cost 540 Cool Down 10 Follow Up Attacks LL, LR, UR, UL, Mid Weapon Required Oar, Two-Handed Blunt Description This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe s ire in battle. Hinder Movement II • Bear Shaman LVL 72 Stamina Cost 169 Cool Down 45 Follow Up Attacks LL Description This great sweeping blow smashes into an enemy s legs and slows their movement for a short time. Ferocious Strike IV • Bear Shaman LVL 76 Stamina Cost 247 Cool Down 60 Follow Up Attacks UL Weapon Required Two-Handed Blunt Description First the Bear Shaman clubs their opponent then drives the haft of their weapon into them, battering them backwards. Crush Armor IV • Bear Shaman LVL 80 Stamina Cost 548 Cool Down 15 Follow Up Attacks LR, LL, UL, Mid, UR Description This mighty blow not only batters the enemy but also smashes their armor, from knight s armor to beastly scaled hides, lowering their defense rating. Last edited by Czarr; May 20th, 2008 at 08 18 PM. Czarr View Public Profile Send a private message to Czarr Find More Posts by Czarr Add Czarr to Your Contacts May 20th, 2008, 06 41 PM #3 Czarr Bear Shaman Cimmerian Wiccana PvE Spells Blood Flow (Rank 1) • Bear Shaman LVL 10 Mana Cost 10 Duration 10 Seconds Cooldown Time 10 Description Places a powerful healing effect on friendly targets in a cone in front of the caster. It will also place a moderate healing effect on the caster. Claws of Stone (Rank 1) • Bear Shaman LVL 10 Mana Cost 140 Duration 1 Hour Cooldown Time 15 Description Grants a small protection against physical attacks which has a chance of cursing the target. Anyone attacking a cursed target has an increased ability of withstanding attacks. Only one claw totem may be active at any time. Spirit of the Bear (Rank 1) • Bear Shaman LVL 15 Mana Cost 165 Duration 1 Hour Cooldown Time 10 Description The Bear Shaman inherits some of the bear s mighty endurance, raising their life with the distant roar of a bear and a burst of autumn leaves. Awakening (Rank 1) • Bear Shaman LVL 15 Mana Cost 150 Cooldown Time 30 Description The ultimate power of rebirth, this miraculous invocation awakens a single target from death. Cannot be used in combat. Fierce Recovery (Rank 1) • Bear Shaman LVL 15 Mana Cost 115 Duration 15 Seconds Cooldown Time 30 Description A powerful healing spell that affects the Bear Shaman and nearby allies. Anyone aided by this spell cannot be affected by another Fierce Recovery spell for one minute. Spirit Totem - Feral (Rank 1) • Bear Shaman LVL 17 Mana Cost 185 Duration 1 Hour Cooldown Time 15 Description With a roar the Bear Shaman increases their normal life regeneration rate. Attacks against them have a chance of increasing their resistance to physical attacks and the damage done by their melee attacks. Only one spirit totem may be active at any time. Soothe the Soul • Bear Shaman LVL 20 Max Ranks 1 Points Required 10 Description Grants the priest a prayer that reduces a foe s hate toward the priest, making them less likely to break off from their current target to attack the priest. The target perceives the priest as less of a threat, making them less likely to break off from their current target to attack the priest. Ursine Crush • Bear Shaman LVL 20 Description Briefly stuns all hostile targets in the vicinity of the shaman. Rune of Slaughter • Bear Shaman LVL 20 Max Ranks 5 Points Required 10 Description Grants a shaman spell that gives melee attacks a chance of weakining the victim s defenses for a short period. This effect can be applied five times. Additional ranks increase the chance of affecting the target. Grants all melee attacks a chance of weakening the enemy s defenses for a short period. This effect can be applied five times. Blood Flow (Rank 2) • Bear Shaman LVL 25 Mana Cost 87 Description Places a powerful healing effect on friendly targets in a cone in front of the caster. It will also place a moderate healing effect on the caster. Grizzled Hide • Bear Shaman LVL 25 Description The shaman manifests the bear s tough grizzly hide, increasing their defense rating. Spirit Totem Venom • Bear Shaman LVL 25 Max Ranks 3 Points Required 15 Description Grants a spell that increases their resistance to poison and empowers the bear shaman with the ability to poison foes with their mighty blows. Increases shaman s resistance to poison and their attacks have a chance of poisoning their foes, damaging them for a short time. This effect can be applied 3 times. Only one Spirit Totem may be active at any time. Grace of Nature • Bear Shaman LVL 25 Max Ranks 1 Points Required 15 Description Makes all team members immune to effects that root them to the ground, preventing movement for a short period of time Shroud of the Gods • Bear Shaman LVL 30 Max Ranks 1 Points Required 20 Description Grants the priest the ability to make all enemies in the vicinity less likely to attack the priest. Cloaked in divine fury the priest intimidates nearby enemies, making them less likely to break off from their current target to attack them. Vengeance of the Gods • Bear Shaman LVL 30 Max Ranks 1 Points Required 20 Description Grants the priest a spell which substantially increases the damage inflicted by their attacks for a short period of time. For a short time the priest is infused with sacred might, increasing the damage they inflict. Awakening (Rank 2) • Bear Shaman LVL 30 Mana Cost 300 Description The ultimate power of rebirth, this miraculous invocation awakens a single target from death. Cannot be used in combat. Fierce Recovery (Rank 2) • Bear Shaman LVL 30 Mana Cost 104 Description A powerful healing spell that affects the Bear Shaman and nearby allies. Anyone aided by this spell cannot be affected by another Fierce Recovery spell for one minute. Spirit Total Feral (Rank 2) • Bear Shaman LVL 30 Mana Cost 370 Description With a roar the Bear Shaman increases their normal life regeneration rate. Attacks against them have a chance of increasing their resistance to physical attacks and the damage done by their melee attacks. Only one spirit totem may be active at any time. Ursine Roar • Bear Shaman LVL 30 Max Ranks 3 Points Required 20 Description Targets enemies in a wide cone in front of the bear shaman and reduces the damage inflicted by their strikes for a short time. Lowers physical and magical damage of enemies in a wide cone. Battle Roar • Bear Shaman LVL 30 Max Ranks 1 Points Required 20 Description Temporarily increases the damage inflicted by the priest and boosts the maximum life of all team mates. The bear shaman inspires their team with a mighty roar, increasing their maximum health and the damage of the shaman s blows. Manifestation Rabies • Bear Shaman LVL 30 Description Continuously pulses a cloud of poison that inflicts damage to all enemies in the area. A new manifestation, rabies which inflicts lingering poison damage upon all nearby enemies. Only one Manifestation may be active at any time. Rune of Grounding • Bear Shaman LVL 30 Description The shaman manifests the bear s mighty mass, greatly increasing their ability to resist magical damage but lowering movement speed. Rune of Aggression • Bear Shaman LVL 30 Description The shaman manifests the great bear s ferocity, increasing the physical damage inflicted by their battle-mates for a short period of time. A prayer which increases the damage done by all group members. Adrenaline Surge (Rank 1) • Bear Shaman LVL 35 Description A large amount of the bear shaman s mana and stamina are restored at no Mana Cost to cast. One can see the shaman s body straining under this invocation s affect Rune of Resistance (Rank 1) • Bear Shaman LVL 35 Mana Cost 169 Description This spell increases resistance to electrical damage. The bear s ability to withstand harm is legendary. This incantation affects the shaman and their teammates. It seems that several (all?) Bears that have reached level 40 have reported that they are not receiving the below mentioned level 40 spells. If you are level 40 and havent gotten them there are 2 possibilities. 1) There is a bug in the game and it has been listed in the Class Bug thread Bear Shaman bug list 2) These spells are gained through Scrolls that have yet to be implemented in the game. If anyone has any further information please post below. Blood Flow (Rank 3) • Bear Shaman LVL 40 Mana Cost 121 Description Places a powerful healing effect on friendly targets in a cone in front of the caster. It will also place a moderate healing effect on the caster. Spirit of the Bear (Rank 2) • Bear Shaman LVL 40 Mana Cost 290 Description The Bear Shaman inherits some of the bear s mighty endurance, raising their life with the distant roar of a bear and a burst of autumn leaves. Claws of Stone (Rank 2) • Bear Shaman LVL 40 Mana Cost 480 Description Grants a small protection against physical attacks which has a chance of cursing the target. Anyone attacking a cursed target has an increased ability of withstanding attacks. Only one claw totem may be active at any time. Claws of the Reaper • Bear Shaman LVL 40 Max Ranks 5 Points Required 25 Description When cast, the bear shaman s strikes have a chance of inflicting a bleeding wound and increasing the damage done by the priest s own attacks. Empowers the shaman, increasing the damage they inflict and their attacks have a chance of inflicting a slashing wound that lingers for a short time. This effect can be applied 3 times. Only one Claw Totem may be active at any time. Last edited by Czarr; Yesterday at 06 25 PM. Czarr View Public Profile Send a private message to Czarr Find More Posts by Czarr Add Czarr to Your Contacts May 20th, 2008, 06 42 PM #4 Czarr Bear Shaman Cimmerian Wiccana PvE Stone Hide • Bear Shaman LVL 40 Max Ranks 3 Points Required 25 Description Grants the shaman a spell that temporarily toughens their body, deflecting some of the damage inflicted by enemy attacks. For a short time the shaman s skin toughens and is capable of deflecting some of the damage inflicted by enemy attacks. Manifestation Regrowth • Bear Shaman LVL 40 Max Ranks 3 Points Required 25 Description Continuously heals all friendly targets nearby the bear shaman. The shaman manifests the mighty bear s unmatched physical power, continuously pulsing a mild healing effect on all allies in the area. Only one Manifestation may be active at any time. Fierce Recovery (Rank 3) • Bear Shaman LVL 45 Mana Cost 138 Description A powerful healing spell that affects the Bear Shaman and nearby allies. Anyone aided by this spell cannot be affected by another Fierce Recovery spell for one minute. Spirit Total Feral (Rank 3) • Bear Shaman LVL 45 Mana Cost 515 Description With a roar the Bear Shaman increases their normal life regeneration rate. Attacks against them have a chance of increasing their resistance to physical attacks and the damage done by their melee attacks. Only one spirit totem may be active at any time Spirit Totem Stone (Rank 1) • Bear Shaman LVL 45 Mana Cost 515 Description This power grants small protection against physical attacks but slows movement speed. Attacks against the bear shaman also have a chance of triggering a burst of stone fragments, dealing instant piercing damage to all enemies nearby. Only one Spirit Totem can be in affect at any time. Rune of Resistance (Rank 2) • Bear Shaman LVL 50 Mana Cost 228 Description This spell increases resistance to electrical damage. The bear s ability to withstand harm is legendary. This incantation affects the shaman and their teammates. Manifestation Enfeeble (Rank 1) • Bear Shaman LVL 50 Mana Cost 230 Description The bear shaman continuously suppresses the spells and special abilities of enemies nearby, lowering the caster level and making them less powerful. Only one manifestation can be running at any time. Claws of Life • Bear Shaman LVL 50 Max Ranks 5 Points Required 30 Description This spell increases the shaman s life regeneration and places a secondary effect on the target that has a chance of placing a minor healing effect on their attackers. Increases natural health regeneration. Attacks by the caster have a chance of cursing the target. This curse has a chance of placing a minor secondary healing effect on the target s attacker. Only one Claw Totem may be active at any time. Blood Flow (Rank 4) • Bear Shaman LVL 55 Mana Cost 157 Description Places a powerful healing effect on friendly targets in a cone in front of the caster. It will also place a moderate healing effect on the caster. Awakening (Rank 3) • Bear Shaman LVL 55 Mana Cost 500 Description The ultimate power of rebirth, this miraculous invocation awakens a single target from death. Cannot be used in combat. Adrenaline Surge (Rank 2) • Bear Shaman LVL 55 Description A large amount of the bear shaman s mana and stamina are restored at no Mana Cost to cast. One can see the shaman s body straining under this invocation s affect. Claws of Stone (Rank 3) • Bear Shaman LVL 55 Mana Cost 625 Description Grants a small protection against physical attacks which has a chance of cursing the target. Anyone attacking a cursed target has an increased ability of withstanding attacks. Only one claw totem may be active at any time. Claws of Corruption (Rank 1) • Bear Shaman LVL 55 Mana Cost 625 Description The bear shaman s melee attacks do additional poison and unholy damage and also have a chance of cursing the target. Anyone attacking a cursed victim does extra unholy and poison damage and anyone attacking with Corrupted Claws does additional damage. Only one Claw Totem may be active at any time. Fierce Recovery (Rank 4) • Bear Shaman LVL 60 Mana Cost 179 Description A powerful healing spell that affects the Bear Shaman and nearby allies. Anyone aided by this spell cannot be affected by another Fierce Recovery spell for one minute. Spirit Total Feral (Rank 4) • Bear Shaman LVL 60 Mana Cost 685 Description With a roar the Bear Shaman increases their normal life regeneration rate. Attacks against them have a chance of increasing their resistance to physical attacks and the damage done by their melee attacks. Only one spirit totem may be active at any time. Spirit of the Bear (Rank 3) • Bear Shaman LVL 60 Mana Cost 415 Description The Bear Shaman inherits some of the bear s mighty endurance, raising their life with the distant roar of a bear and a burst of autumn leaves. Spirit Totem Stone (Rank 2) • Bear Shaman LVL 60 Mana Cost 685 Description This power grants small protection against physical attacks but slows movement speed. Attacks against the bear shaman also have a chance of triggering a burst of stone fragments, dealing instant piercing damage to all enemies nearby. Only one Spirit Totem can be in affect at any time. Spirit Totem Profane (Rank 1) • Bear Shaman LVL 60 Mana Cost 685 Description Grants increased resistance to unholy damage and a damage shield. Attacks against the bear shaman have a chance of giving them an unholy damage on their attacks (although this also causes them to take more damage from holy attacks). Only one Spirit Totem may be active at any time. Rune of Resistance (Rank 3) • Bear Shaman LVL 65 Mana Cost 295 Description This spell increases resistance to electrical damage. The bear s ability to withstand harm is legendary. This incantation affects the shaman and their teammates. Manifestation Hostile (Rank 1) • Bear Shaman LVL 65 Mana Cost 295 Description The bear shaman emanates a curse that causes nearby enemies to take more damage from physical attacks. The bear s hostility towards any that impinge upon its territory is well known. Only one manifestation can be in effect at any time. Blood Flow (Rank 5) • Bear Shaman LVL 70 Mana Cost 184 Description Places a powerful healing effect on friendly targets in a cone in front of the caster. It will also place a moderate healing effect on the caster. Claws of Stone (Rank 4) • Bear Shaman LVL 70 Mana Cost 800 Description Grants a small protection against physical attacks which has a chance of cursing the target. Anyone attacking a cursed target has an increased ability of withstanding attacks. Only one claw totem may be active at any time. Manifestation Enfeeble (Rank 2) • Bear Shaman LVL 70 Mana Cost 320 Description The bear shaman continuously suppresses the spells and special abilities of enemies nearby, lowering the caster level and making them less powerful. Only one manifestation can be running at any time. Claws of Corruption (Rank 2) • Bear Shaman LVL 70 Mana Cost 800 Description The bear shaman s melee attacks do additional poison and unholy damage and also have a chance of cursing the target. Anyone attacking a cursed victim does extra unholy and poison damage and anyone attacking with Corrupted Claws does additional damage. Only one Claw Totem may be active at any time. Iron Hide • Bear Shaman LVL 70 Description Quickly makes the shaman completely invulnerable and an almost unstoppable force of nature in battle, absorbing the next damage suffered by them. Absorbs all the damage done by the next attack against the bear shaman. Booming Roar • Bear Shaman LVL 70 Max Ranks 1 Points Required 40 Description Silences all nearby foes, preventing casters from using their spells Lets out a blast of sound, disrupting spell casting for a short period of time. Fierce Recovery (Rank 5) • Bear Shaman LVL 75 Mana Cost 210 Description A powerful healing spell that affects the Bear Shaman and nearby allies. Anyone aided by this spell cannot be affected by another Fierce Recovery spell for one minute. Spirit Total Feral (Rank 5) • Bear Shaman LVL 75 Mana Cost 855 Description With a roar the Bear Shaman increases their normal life regeneration rate. Attacks against them have a chance of increasing their resistance to physical attacks and the damage done by their melee attacks. Only one spirit totem may be active at any time. Last edited by Czarr; May 20th, 2008 at 06 48 PM. Czarr View Public Profile Send a private message to Czarr Find More Posts by Czarr Add Czarr to Your Contacts May 20th, 2008, 06 42 PM #5 Czarr Bear Shaman Cimmerian Wiccana PvE Adrenaline Surge (Rank 3) • Bear Shaman LVL 75 Description A large amount of the bear shaman s mana and stamina are restored at no Mana Cost to cast. One can see the shaman s body straining under this invocation s affect. Spirit Totem Stone (Rank 3) • Bear Shaman LVL 75 Mana Cost 855 Description This power grants small protection against physical attacks but slows movement speed. Attacks against the bear shaman also have a chance of triggering a burst of stone fragments, dealing instant piercing damage to all enemies nearby. Only one Spirit Totem can be in affect at any time. Spirit Totem Profane (Rank 2) • Bear Shaman LVL 75 Mana Cost 855 Description Grants increased resistance to unholy damage and a damage shield. Attacks against the bear shaman have a chance of giving them an unholy damage on their attacks (although this also causes them to take more damage from holy attacks). Only one Spirit Totem may be active at any time. Rune of Resilience (Rank 1) • Bear Shaman LVL 75 Mana Cost 295 Description This mystic symbol increases the bear shaman s resistance to holy, fire, unholy, electrical and cold damage. It affects the shaman s entire team. Blood Flow (Rank 6) • Bear Shaman LVL 80 Mana Cost 203 Description Places a powerful healing effect on friendly targets in a cone in front of the caster. It will also place a moderate healing effect on the caster. Rune of Resistance (Rank 4) • Bear Shaman LVL 80 Mana Cost 366 Description This spell increases resistance to electrical damage. The bear s ability to withstand harm is legendary. This incantation affects the shaman and their teammates. Spirit of the Bear (Rank 4) • Bear Shaman LVL 80 Mana Cost 555 Description The Bear Shaman inherits some of the bear s mighty endurance, raising their life with the distant roar of a bear and a burst of autumn leaves. Manifestation Hostile (Rank 2) • Bear Shaman LVL 80 Mana Cost 365 Description The bear shaman emanates a curse that causes nearby enemies to take more damage from physical attacks. The bear s hostility towards any that impinge upon its territory is well known. Only one manifestation can be in effect at any time. Rune of Resilience (Rank 2) • Bear Shaman LVL 80 Mana Cost 366 Description This mystic symbol increases the bear shaman s resistance to holy, fire, unholy, electrical and cold damage. It affects the shaman s entire team. Lycanthropic Bite • Bear Shaman LVL 80 Mana Cost 180 Description The shaman exhibits the bear s ferociousness in combat and the blood shed by their savage blows in battle heals them. Requirement Spirit of the Bear must be active to use this ability.
https://w.atwiki.jp/bemani_cd/pages/212.html
Disc 1 Disc 2 Disc 3 CD情報 CD名 リリース日 アーティスト EXIT TUNES Dance Party -beatnation RHYZE music council- 2015.04.20 V.A. http //www.konamistyle.jp/item/73052 Disc 1 Track No. 曲名 アーティスト 演奏時間 01 紅焔 PON 02 水鏡 PON 03 煌-灼熱の裁き- PON 04 rage against usual colors 05 going up colors 06 VENUS colors 07 memories colors 08 EDP OPENING 2014 P*Light 09 Hello Happiness P*Light 10 caramel ribbon P*Light 11 YELLOW SPLASH!! P*Light 12 FUNKY SUMMER BEACH P*Light 13 Sakura Reflection (P*Light Slayer Remix) P*Light 14 Gale Rider P*Light 15 We re so Happy (P*Light Remix) P*Light 16 TRIGGER★HAPPY P*Light 17 サヨナラ・ヘヴン (かめりあ s NEKOMATAelectroRMX) かめりあ 18 Proluvies かめりあ 19 Chirality かめりあ 20 ませまてぃっく♥ま+ま=まじっく! かめりあ feat. ななひら 21 ベィスドロップ・フリークス かめりあ feat. ななひら 22 INSECTICIDE かめりあ 23 Bangin Burst かめりあ 24 draw!!!! PHQUASE 25 The Sky of Sadness -vastitude remix- PHQUASE 26 NEMESIS -gratitude remix- PHQUASE 27 rainbow flyer -gratitude remix- PHQUASE 28 onslaught PHQUASE Disc 2 Track No. 曲名 アーティスト 演奏時間 01 diagram Expander 02 subtractive Expander 03 aura Expander 04 SOUND VOLTEX III Expander 05 Move That Body Expander 06 OverDriveTrain cosMo@暴走P 07 バンブーソード・ガール cosMo@暴走P 08 Monopole. cosMo@暴走P 09 For UltraPlayers cosMo@暴走P 10 Survival Games VENUS 11 FUJIMORI -祭- FESTIVAL VENUS 12 EZ DO DANCE VENUS 13 Wow Wow VENUS VENUS 14 Thank You Merry Christmas VENUS 15 HYENA Hommarju 16 Northern Lights Hommarju 17 Gimme a Big Beat (Hommarju Remix) Hommarju 18 Onigo Hommarju 19 Votum stellarum -Hommarju Remix- Hommarju 20 Gimme a Big Beat kors k 21 On My Wings kors k 22 Playing With Fire kors k 23 Wuv U kors k 24 Smooooch・∀・2014 kors k 25 リカーシブ・ファンクション OSTER project 26 SpaceLand☆TOYBOX OSTER project 27 WICKeD CRφSS OSTER project 28 Devilz Sacrifice -贖罪の羊- (long ver.) OSTER project 29 AA -Renaissance Concertino Mix- OSTER project 30 恋する☆宇宙戦争っ!! Prim 31 キャトられ♥恋はモ~モク ギュ~っとしたい♥Prim 32 轟け!恋のビーンボール!! ダイナミック野球兄弟 v.s. クロスファイヤーPrim Disc 3 Track No. 曲名 アーティスト 演奏時間 01 Ha・lle・lu・jah SOUND HOLIC feat. Nana Takahashi 02 BRAVE GROW SOUND HOLIC feat. Nana Takahashi 03 TYCOON SOUND HOLIC feat. Nana Takahashi 04 HALOS SOUND HOLIC feat. Nana Takahashi 05 SAMSARA SOUND HOLIC feat. Nana Takahashi 06 ALBA -黎明- SOUND HOLIC feat. Nana Takahashi 07 #SDVX_MashUp RoughSketch 08 Giant Strength RoughSketch 09 Distorted Floor RoughSketch 10 Army Of Marionette RoughSketch 11 THE DETONATOR (RoughSketch BPM200 Remix) RoughSketch 12 Booths of Fighters RoughSketch +DD"ナカタ"Metal 13 No Tears RoughSketch feat. aikapin 14 Valanga DJ TOTTO 15 ハピ恋☆らぶりぃタイム!! DJ TOTTO feat. anporin 16 鬼天 兎々 17 海神 兎々 18 LIGHTNING THUNDERBOLT -Try to Sing Ver.- TAG rejected by DJ TOTTO 19 Do The Evolution TAG feat. ERi 20 POSSESSION TAG underground 21 ビビットストリーム DJ TOTTO 22 IX dj TAKA VS DJ TOTTO feat. 藍 23 罪と罰 Xceon feat. Mayumi Morinaga 24 サクラヨゾラ Xceon feat. Mayumi Morinaga 25 Din Don Dan Ryu☆ feat. Mayumi Morinaga 26 Realize Maze movies (moimoi×Xceon×Dai) 27 Follow Tomorrow HHH×MM×ST 28 Double Universe Hommarju vs P*Light 29 Cleopatrysm ピラミッ℃ 30 御千手メディテーション 昇天家族 31 疾風迅雷 KUMOKIRI 32 cinder PHQUASE 33 Gravigazer DJ TOTTO 34 STULTI MAX MAXIMIZER VS DJ TOTTO 35 KHAMEN BREAK くふおー
https://w.atwiki.jp/qwerty1657/pages/31.html
Supplementary Services Quick Start Guide This Guide presents a description of how to enable and configure the Supplementary Services features of the Quintum Analog Tenor.These features apply for the SIP protocol only; SIP should be configured appropriately on your Tenor before you configure any Supplementary Services.Also, the Signaling Type must be set to one of the Loop Start options.Currently, the following features are available Hold/Transfer Call Waiting All configuration in this document is shown from the viewpoint of both the Configuration Manager software and the Command Line Interface (CLI).For each step, the shaded cells show you the Configuration Manager process, and then the CLI equivalent is shown immediately below in unshaded cells. Hold / Transfer Quintum supports Hold, Unattended (Blind) Transfer, and Attended (Consultation) Transfer.These features can be enabled and configured using either a Line Circuit Routing Group (LCRG) or Trunk Circuit Routing Group (TCRG).The following table uses a TCRG for illustration. Table 1 – Hold/Transfer Configuration Window (Config Manager)/Prompt (Command Line) Setting /Command Notes Circuit Configuration Signaling Configuration CAS Signaling Groups CAS Signaling Group-phone Signaling tab Detect Flash Hook Signal(checked) Enable the Flash Hook signal(the default is disabled) config-CASSignalingGroup-phone# set fs 1 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Hold (checked) Enable the Hold feature(the default is disabled) config-TrunkCircuitRoutingGroup-line# set hd 1 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Hold (checked) Hold Keystroke 46 Set the keystroke to be used for Hold(the default is 46, but this can be changed) config-TrunkCircuitRoutingGroup-line# set hk 46 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Unattended Transfer(checked) Enable Unattended Transfer(the default is disabled) config-TrunkCircuitRoutingGroup-line# set utr 1 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Unattended Transfer (checked) Unattended Transfer Keystroke 90 Set the keystroke to be used for Unattended Transfer (the default is 90, but this can be changed) config-TrunkCircuitRoutingGroup-line# set utk 90 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Attended Transfer(checked) Enable Attended Transfer(the default is disabled) config-TrunkCircuitRoutingGroup-line# set atr 1 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Attended Transfer (checked) Attended Transfer Keystroke HU Set the keystroke to be used for Attended Transfer (the default is HU, but this can be changed) config-TrunkCircuitRoutingGroup-line# set atk hu Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Attended Transfer [checked] Attended Transfer Disconnect Expiry Timer 5 Set the number of seconds before disconnecting both calls during an Attended Transfer.The Tenor initiates an Attended Transfer by hanging up the phone.There is a default value of 5 seconds before disconnecting both of the calls.Some endpoints may take more than 5 seconds to establish the transferred call, so this value is configurable. config-TrunkCircuitRoutingGroup-line# set axdet 5 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Attended Transfer [checked] Call Hangup Keystroke 48 Set the keystroke to be used for Call Hangup (the default is 48, but this can be changed) config-TrunkCircuitRoutingGroup-line# set chk 48 Using the Hold/Transfer Services After you place a call, to initiate any supplementary service, press the HookFlash button. HookFlash puts the call on hold, and you will hear dialtone. The Tenor waits for initiation of the desired service. If a service is not entered within a minute, the original call comes off Hold. Using Hold • To keep the call on Hold after pressing HookFlash, enter #46 (default HoldKeystroke value – this can be changed). • To take the call off Hold after it has been on Hold, enter #46 again. Using Unattended Transfer After pressing HookFlash, enter #90 (default UnattendedTransferKeystroke value – this can be changed), then enter the phone number to which you would like to transfer the call. Once the number is entered, the transfer is made and you drop out of the call. Using Attended Transfer After pressing HookFlash, enter the phone number to which you would like to transfer the call. Once the number is entered, the call is placed. When the call is answered, you can announce the transfer. • If transfer is desired, then hang up. This initiates the transfer and drops you out of the call. • If after talking with the endpoint a transfer is NOT desired, then it is possible to hang up the second call and return to the first call. Do this by entering #48 (default CallHangupKeystroke value – this can be changed) while talking to the second called party. Call Waiting Quintum supports Call Waiting, which can be enabled and configured using either a Line Circuit Routing Group (LCRG) or Trunk Circuit Routing Group (TCRG). The following table uses a TCRG for illustration. The Tenor should be set up to have a one-to-one channel/phone number configuration. Table 2 – Call Waiting Configuration Window (Config Manager)/Prompt (Command Line) Setting /Command Notes Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Call Waiting (checked) Enable Call Waiting (the default is disabled). config-TrunkCircuitRoutingGroup-line# set cw 1 Circuit Configuration Trunk Routing Configuration Trunk Circuit Routing Groups Trunk Circuit Routing Group-line Call Services tab Attended Transfer (checked) Call Hangup Keystroke 48 Set the keystroke to be used for Call Hangup(the default is 48, but this can be changed). config-TrunkCircuitRoutingGroup-line# set chk 48 Using the Call Waiting Service Call waiting is used in the same way as it is on a regular analog phone. If a new call is received when a call is active, the user hears a call waiting tone. Press the HookFlash button in order to answer the new incoming call. The original call is put on Hold. From this point on, press the HookFlash button to toggle between the two calls. To hang up only the call that is currently active, enter #48 (default CallHangupKeystroke value – this can be changed). This causes the current call to disconnect, and the other call to become active.
https://w.atwiki.jp/satoschi/pages/192.html
Language Isolate 孤立言語 *Retired This page has been retired. Language Isolate Abinomn【bsa】— Ainu【ain】—アイヌ語 Andoque【ano】—アンドケ語 Bangime【dba】— Burmeso【bzu】— Burushaski【bsk】—ブルシャスキー語 Camsá【kbh】—カムサ語 Candoshi-Shapra【cbu】—カンドシ=シャプラ語 Canichana †【caz】—カニチャナ語 † Cayubaba †【cyb】—カユババ語 † Centúúm【cet】— Gilyak【niv】—ギリヤーク語 Itonama【ito】—イトナマ語 Karkar-Yuri【yuj】—カルカル Kibiri【prm】—キビリ語 Korean【kor】—朝鮮語 Korean, Middle †【okm】—中期朝鮮語 † Korean, Old †【oko】—古代朝鮮語 † Kutenai【kut】—クーテネイ語 Leco【lec】—レコ語 Movima【mzp】—モビマ語 Muniche【myr】—ムニチェ語 Nihali【nll】—ニハリ語 Odiai【bhf】— Páez【pbb】—パエス語 Pankararú †【paz】—パンカラルー語 † Puelche【pue】—プウェルチェ語 Puinave【pui】—プイナベ語 Sumerian †【sux】—シュメール語 † Taushiro【trr】— Ticuna【tca】—チクーナ語 Tinigua【tit】—ティニワ語 Tol【jic】—トル語 Trumai【tpy】—ツルマイ語 Tsimané【cas】—チマネ語 Tuxá †【tud】—トゥシャ語 † Urarina【ura】—ウラリナ語 Waorani【auc】—ワオラニ語 Warao【wba】—ワラオ語 Yale【nce】— Yámana【yag】—ヤマナ語 Yuchi【yuc】—ユチ語 Yuracare【yuz】—ユラカレ語 Zuni【zun】—ズニ語 言語名別称 alternate names 孤立した言語
https://w.atwiki.jp/miottia/pages/29.html
設定の制御 コンテンツ 設定の制御コンテンツ 概要 画面の輝度 GPS(取得のみ) ネットワーク位置情報(取得のみ) Wi-Fi 画面の自動回転 Bluetooth 機内モード 電池の残量(取得のみ) 端末の音量 システムの言語(取得のみ) アカウントの同期 呼び出しモード 画面ロックの種別(取得のみ) 画面の消灯時間 ストレージの容量(取得のみ) アニメーション速度 ファンシーなIMEアニメーション データ通信 キャッシュのクリア コメント 概要 OreSettingsを作成した際の技術メモです 主にAndroidの輝度、音量、各種モードなどの設定方法について記載します対象OSはAndroid 2.2以降です このページに記載されているすべてのソースコードはパブリックドメインとします内容は無保証です 画面の輝度 取得 パーミッションは不要 // 輝度を取得(brightnessは0~255) int brightness = System.getInt(getContentResolver(), System.SCREEN_BRIGHTNESS); // パーセント表記(0~100)にする場合 int percent = brightness * 100 / 255; 設定 android.permission.WRITE_SETTINGSのパーミッションが必要 システムの輝度を変更後に画面の輝度を変更→Activity終了で反映される仕様(バグ?)を利用 // 輝度を設定(brightnessは0~255) System.putInt(getContentResolver(), System.SCREEN_BRIGHTNESS, brightness); // 輝度を0.0~1.0に変換 float brf = (float)brightness / 255.0f; // android.view.WindowManager.LayoutParamsを取得 LayoutParams lp = getWindow().getAttributes(); // 輝度を設定 lp.screenBrightness = brf; // 輝度を反映(この時点で画面の輝度が変わる) // 本来この方法は現在のActivityの輝度設定にしか使えない getWindow().setAttributes(lp); // この後にActivityを閉じると設定値が永続的に反映される(されてしまう) 備考 100段階で設定する場合、実際の指定は0~255なのでうまく変換する必要あり適当に実装すると設定と取得で値が異なる事態が起こりうる 機種によっては輝度を特定の値以下にすると即ブラックアウトするので注意エミュレータでも再現可能 ロック画面解除後も即ブラックアウトするため危険 GPS(取得のみ) 取得 android.permission.ACCESS_FINE_LOCATIONのパーミッションが必要 // 位置情報マネージャを取得 LocationManager manager = (LocationManager)getSystemService(LOCATION_SERVICE); // GPSの設定を取得 boolean state = manager.isProviderEnabled(LocationManager.GPS_PROVIDER); 備考 Android 2.2まではコードから強引に変更する方法が存在したleibunのテクニカルブログ GPSの設定を変更する方法 Android 2.3で仕様が変わったため以降は使用不可 ネットワーク位置情報(取得のみ) 取得 android.permission.ACCESS_COARSE_LOCATIONのパーミッションが必要 android.permission.ACCESS_FINE_LOCATIONが設定済みの場合は不要(上記を兼ねる) // 位置情報マネージャを取得 LocationManager manager = (LocationManager)getSystemService(LOCATION_SERVICE); // ネットワーク位置情報の設定を取得 boolean state = manager.isProviderEnabled(LocationManager.NETWORK_PROVIDER); 備考 特になし Wi-Fi 取得 android.permission.ACCESS_WIFI_STATEのパーミッションが必要 // Wi-Fiマネージャを取得 WifiManager manager = (WifiManager)getSystemService(WIFI_SERVICE); // Wi-Fiが有効かを取得 boolean state = manager.isWifiEnabled(); 設定 android.permission.CHANGE_WIFI_STATEのパーミッションが必要 // Wi-Fiマネージャを取得 WifiManager manager = (WifiManager)getSystemService(WIFI_SERVICE); // Wi-Fiの有効/無効を設定 manager.setWifiEnabled(state); 通知 android.permission.ACCESS_WIFI_STATEのパーミッションが必要 次のブロードキャストを受信する WifiManager.WIFI_STATE_CHANGED_ACTION 備考 特になし 画面の自動回転 取得 パーミッションは不要 // 自動回転かを取得(0は回転なし、1は回転あり) int value = System.getInt(getContentResolver(), System.ACCELEROMETER_ROTATION); 設定 android.permission.WRITE_SETTINGSのパーミッションが必要 // 自動回転かを設定(0は回転なし、1は回転あり) System.putInt(getContentResolver(), System.ACCELEROMETER_ROTATION, value); 備考 特になし Bluetooth 取得 android.permission.BLUETOOTHのパーミッションが必要 // Bluetoothアダプタの取得 BluetoothAdapter adapter = BluetoothAdapter.getDefaultAdapter(); // アダプタが使用可能な場合 if(adapter != null) { // Bluetoothが有効かを取得 boolean state = adapter.isEnabled(); } 設定 android.permission.BLUETOOTH_ADMINのパーミッションが必要 // Bluetoothアダプタの取得 BluetoothAdapter adapter = BluetoothAdapter.getDefaultAdapter(); // アダプタが使用可能な場合 if(adapter != null) { // 有効にする場合 adapter.enable(); // 無効にする場合 // adapter.disable(); } 通知 android.permission.BLUETOOTHのパーミッションが必要 次のブロードキャストを受信する BluetoothAdapter.ACTION_STATE_CHANGED 備考 Bluetoothが使用できない端末ではBluetoothAdapter.getDefaultAdapter()はnullを返す 機内モード 取得 パーミッションは不要 // 機内モードかを取得(0はNO、1はYES) int value = System.getInt(getContentResolver(), System.AIRPLANE_MODE_ON); 設定 android.permission.WRITE_SETTINGSのパーミッションが必要 // 設定する場合:value = 1; state = true; // 解除する場合:value = 0; state = false; // 機内モードかを設定(0はNO、1はYES) System.putInt(getContentResolver(), System.AIRPLANE_MODE_ON, value); // ACTION_AIRPLANE_MODE_CHANGEDをブロードキャスト Intent intent = new Intent(); intent.setAction(Intent.ACTION_AIRPLANE_MODE_CHANGED); intent.putExtra("state", state); sendBroadcast(intent); 備考 設定時はSystem.putInt()だけでなくブロードキャストも必要 Intent.ACTION_AIRPLANE_MODE_CHANGEDはprotected intentのはずだが何故か送出可能 API Level 17(JELLY_BEAN_MR1)以降では設定が動作しないため以下の分岐を使うことを推奨 if(Build.VERSION.SDK_INT 17) { // 設定処理 } 電池の残量(取得のみ) 取得 パーミッションは不要 // ACTION_BATTERY_CHANGEDを受け取るためのフィルタを生成 IntentFilter filter = new IntentFilter(); filter.addAction(Intent.ACTION_BATTERY_CHANGED); // 同期的に電池の残量を取得 Intent intent = getApplicationContext().registerReceiver(null, filter); // 最大レベルを取得 int scale = intent.getIntExtra(BatteryManager.EXTRA_SCALE, 100); // 現在のレベルを取得 int level = intent.getIntExtra(BatteryManager.EXTRA_LEVEL, 0); 通知 パーミッションは不要 次のブロードキャストを受信する Intent.ACTION_BATTERY_CHANGED 備考 ApplicationContextのregisterReceiver()を使うことで同期的に電池の残量を取得可能第一引数をnullにするとレシーバを登録せずに済む stickyなブロードキャストでのみ有効 端末の音量 取得 パーミッションは不要 // typeは以下のいずれか // AudioManager.STREAM_RING // AudioManager.STREAM_VOICE_CALL // AudioManager.STREAM_MUSIC // AudioManager.STREAM_ALARM // AudioManager.STREAM_NOTIFICATION // AudioManager.STREAM_SYSTEM // AudioManager.STREAM_DTMF // オーディオマネージャの取得 AudioManager manager = (AudioManager)getSystemService(AUDIO_SERVICE); // 最大音量を取得 int max = mAudioManager.getStreamMaxVolume(type); // 現在の音量を取得 int cur = mAudioManager.getStreamVolume(type); 設定 パーミッションは不要 // typeは以下のいずれか // AudioManager.STREAM_RING // AudioManager.STREAM_VOICE_CALL // AudioManager.STREAM_MUSIC // AudioManager.STREAM_ALARM // AudioManager.STREAM_NOTIFICATION // AudioManager.STREAM_SYSTEM // AudioManager.STREAM_DTMF // curは設定する音量 // オーディオマネージャの取得 AudioManager manager = (AudioManager)getSystemService(AUDIO_SERVICE); // 音量を設定 manager.setStreamVolume(type, cur, 0); 備考 音量が連動するものやモードによって変更できない場合がある複数の音量を一度に変更できるUIの場合は1つ変更したら他の音量の表示を更新すること システムの言語(取得のみ) 取得 パーミッションは不要 // 現在のロケールを取得 Locale locale = Locale.getDefault(); // 言語名を取得 String language = locale.getDisplayLanguage(); 通知 アプリ実行中に言語を切り替えるとアプリが再起動するため不要 再起動前に必要なデータは保存すること 備考 特になし アカウントの同期 取得 android.permission.READ_SYNC_SETTINGSのパーミッションが必要 // 同期のマスター設定を取得 boolean state = ContentResolver.getMasterSyncAutomatically(); 設定 android.permission.WRITE_SYNC_SETTINGSのパーミッションが必要 // 同期のマスター設定を変更 ContentResolver.setMasterSyncAutomatically(state); 備考 他の設定と異なり取得にも設定にもパーミッションが必要 マスター設定なので全同期処理が対象になる 呼び出しモード 取得 パーミッションは不要 // オーディオマネージャを取得 AudioManager manager = (AudioManager)getSystemService(AUDIO_SERVICE); // モードで分岐 switch(manager.getRingerMode()) { case AudioManager.RINGER_MODE_NORMAL if(manager.shouldVibrate(AudioManager.VIBRATE_TYPE_RINGER)) { // 音声&振動の場合 } else { // 音声のみの場合 } break; case AudioManager.RINGER_MODE_VIBRATE // 振動のみの場合 break; case AudioManager.RINGER_MODE_SILENT // なしの場合 break; } 設定 パーミッションは不要 // 音声&振動に設定 mAudioManager.setRingerMode(AudioManager.RINGER_MODE_NORMAL); mAudioManager.setVibrateSetting(AudioManager.VIBRATE_TYPE_RINGER, AudioManager.VIBRATE_SETTING_ON); // 音声のみに設定 //mAudioManager.setRingerMode(AudioManager.RINGER_MODE_NORMAL); //mAudioManager.setVibrateSetting(AudioManager.VIBRATE_TYPE_RINGER, AudioManager.VIBRATE_SETTING_OFF); // 振動のみに設定 //mAudioManager.setRingerMode(AudioManager.RINGER_MODE_VIBRATE); // なしに設定 //mAudioManager.setRingerMode(AudioManager.RINGER_MODE_SILENT); 通知 パーミッションは不要 次のブロードキャストを受信する AudioManager.RINGER_MODE_CHANGED_ACTION 備考 音声と振動は別制御になっていることに注意 画面ロックの種別(取得のみ) 取得 パーミッションは不要 // システムディレクトリを取得 String dataSystemDirectory = Environment.getDataDirectory().getAbsolutePath() + "/system/"; // 「パターン」の時にパターンが格納されるファイル // 「パターン」以外の場合にサイズが0になる File patternFile = new File(dataSystemDirectory + "gesture.key"); // 「PIN」または「パスワード」の時に文字が格納されるファイル // 上記以外の場合にサイズが0になる File passwordFile = new File(dataSystemDirectory + "password.key"); if(patternFile.length() 0) { // 「パターン」の場合 } else if(passwordFile.length() 0) { // 「PIN」または「パスワード」の場合 // 使われた文字種を取得する int type = (int)Secure.getLong(getContentResolver(), "lockscreen.password_type", DevicePolicyManager.PASSWORD_QUALITY_SOMETHING); switch(type) { case DevicePolicyManager.PASSWORD_QUALITY_ALPHABETIC case DevicePolicyManager.PASSWORD_QUALITY_ALPHANUMERIC // 「パスワード」の場合 break; case DevicePolicyManager.PASSWORD_QUALITY_NUMERIC // 「PIN」の場合 break; default // 「PIN」か「パスワード」か分からない場合 break; } } else { // 「なし」か「スライド」の場合 } 備考 ソースを解析して発見した強引な方法であり、動作するかは保障できない 画面の消灯時間 取得 パーミッションは不要 「-1」の場合は常灯扱い(消灯しない) // 消灯時間を取得(単位はミリ秒) int time = System.getInt(getContentResolver(), System.SCREEN_OFF_TIMEOUT, -1); 設定 android.permission.WRITE_SETTINGSのパーミッションが必要 「-1」の場合は常灯扱い(消灯しない) // 消灯時間を設定(単位はミリ秒) System.putInt(getContentResolver(), System.SCREEN_OFF_TIMEOUT, time); 備考 Androidのバージョンによって「画面設定」から選択できる値は異なる アプリ側からも好きに値を設定できるため取得値の扱いに注意が必要 ストレージの容量(取得のみ) 取得 パーミッションは不要 // pathは外部ストレージまたは内部ストレージのルートディレクトリ // 外部ストレージ:Environment.getExternalStorageDirectory().getAbsolutePath() // 内部ストレージ:Environment.getDataDirectory().getAbsolutePath() // ブロックサイズなどを取得し計算 StatFs fs = new StatFs(path); long size = fs.getBlockSize(); long total = fs.getBlockCount(); long avail = fs.getAvailableBlocks(); avail = total - avail; // ストレージの全容量 long capacityMax = size * total; // ストレージの使用中容量 long capacityUsed = size * avail; 備考 android.os.StatFsでディレクトリ配下の容量を取得するメディアが無いなど取得できない場合を考慮すること StatFs#getBlockSize()など各種メソッドがintを返すことに注意longにキャストしてから乗算しないと2GBを超える場合に結果がおかしくなる Javaはオーバーフローのチェックが無いため気付きにくい サンプルではあらかじめlongに入れることで回避している 容量の文字列化にはjava.text.NumberFormatやandroid.text.format.Formatterが便利 アニメーション速度 取得 パッケージandroid.osを作成して、その中に次のファイルを作成する package android.os; public class ServiceManager { public static IBinder getService(String serviceName) { return null; } } パッケージandroid.viewを作成して、その中に次のファイルを作成する package android.view; import android.os.IBinder; public interface IWindowManager { public static class Stub { public static IWindowManager asInterface(IBinder binder) { return null; } } public float getAnimationScale(int which); public void setAnimationScale(int which, float scale); } android.permission.SET_ANIMATION_SCALEのパーミッションが必要 // typeは以下のいずれか // ウィンドウ :0 // トランジション:1 // speedは通常のアニメーション速度に対する倍率 // IWindowManagerの取得 IWindowManager manager = IWindowManager.Stub.asInterface(ServiceManager.getService("window")); // アニメーション速度の取得 float speed = manager.getAnimationScale(type); 設定 取得で使ったServiceManagerとIWindowManagerが必要 android.permission.SET_ANIMATION_SCALEのパーミッションが必要 // typeは以下のいずれか // ウィンドウ :0 // トランジション:1 // speedは通常のアニメーション速度に対する倍率 // IWindowManagerの取得 IWindowManager manager = IWindowManager.Stub.asInterface(ServiceManager.getService("window")); // アニメーション速度の設定 manager.setAnimationScale(type, speed); 備考 非公開クラスを強引に使っているため、今後利用できなくなる可能性がある例外処理を忘れずに 速度は通常のアニメーション速度に対する倍率で取得/設定する0.5なら2倍速(速くなる)、2.0なら1/2倍速(遅くなる) 0.0のときはアニメーションしない 極端に大きな値を設定するとアニメーションが終わらず操作不能になる設定アプリを作る場合は最大値に制限を掛けること 取得/設定に関係なくSET_~と付くパーミッションが必要 ファンシーなIMEアニメーション 取得 パーミッションは不要 // リフレクションでSystem.FANCY_IME_ANIMATIONSの値を取得 Field field = System.class.getField("FANCY_IME_ANIMATIONS"); String imeFieldValue = (String)field.get(null); // IMEアニメーションが有効かを取得(0は無効、1は有効) int value = System.getInt(getContentResolver(), imeFieldValue); 設定 android.permission.WRITE_SETTINGSのパーミッションが必要 // リフレクションでSystem.FANCY_IME_ANIMATIONSの値を取得 Field field = System.class.getField("FANCY_IME_ANIMATIONS"); String imeFieldValue = (String)field.get(null); // IMEアニメーションが有効かを設定(0は無効、1は有効) System.putInt(getContentResolver(), mFancyImeFieldValue, value); 備考 IME起動/終了時のアニメーションが派手になる設定反映するには電源オンオフかホームアプリ再起動(未検証、言語変更でOK?)が必要 非公開のSystem.FANCY_IME_ANIMATIONSを使っているため、今後利用できなくなる可能性がある例外処理を忘れずに データ通信 取得 android.permission.ACCESS_NETWORK_STATEのパーミッションが必要 // リフレクションでConnectivityManager#getMobileDataEnabled()を取得する ConnectivityManager manager = (ConnectivityManager)getSystemService(CONNECTIVITY_SERVICE); Method method = manager.getClass().getMethod("getMobileDataEnabled"); // データ通信が有効か取得 boolean state = ((Boolean)method.invoke(manager)).booleanValue(); 設定 android.permission.CHANGE_NETWORK_STATEのパーミッションが必要 // リフレクションでConnectivityManager#setMobileDataEnabled()を取得する ConnectivityManager manager = (ConnectivityManager)getSystemService(CONNECTIVITY_SERVICE); Method method = manager.getClass().getMethod("setMobileDataEnabled", boolean.class); // データ通信が有効か設定 method.invoke(manager, state); 通知 android.permission.ACCESS_NETWORK_STATEのパーミッションが必要(かどうか未検証) 次のブロードキャストを受信する ConnectivityManager.CONNECTIVITY_ACTION 備考 Android 2.2には対応していない別途方法があるようだがエミュレータで動作しなかったので今回は見送り 非公開メソッドをリフレクションで呼び出しているため、今後利用できなくなる可能性がある例外処理を忘れずに キャッシュのクリア 実行 パッケージpackage android.content.pmを作成して、その中にIPackageDataObserver.aidlを作成する package android.content.pm; oneway interface IPackageDataObserver { void onRemoveCompleted(in String packageName, boolean succeeded); } android.permission.CLEAR_APP_CACHEのパーミッションが必要 // リフレクションでPackageManager#freeStorageAndNotify(long, IPackageDataObserver)を呼び出す // このメソッドは非同期実行なので終了時にToastを出す場合はHandlerを使う必要がある try { final Handler handler = new Handler(); PackageManager pm = getPackageManager(); Method method = pm.getClass().getMethod("freeStorageAndNotify", long.class, IPackageDataObserver.class); method.invoke(pm, Long.MAX_VALUE, new IPackageDataObserver.Stub() { @Override public void onRemoveCompleted(String packageName, boolean succeeded) throws RemoteException { handler.post(new Runnable() { @Override public void run() { // ここで終了メッセージを表示 } }); } }); } catch(Exception e) { } コメント 名前 コメント
https://w.atwiki.jp/satoschi/pages/7617.html
ツェメ・ナガ語 |Sino-Tibetan languages|Tibeto-Burman languages|Kuki-Chin-Naga languages| 言語類型 現用言語 使用文字 ラテン文字【Latn?】 type living language writing system Latin alphabet ISO 639-3 【nzm】 言語名別称 alternate names Arung Empui Jeme Kacha Kachcha Kutcha Mezama Sangrima Sengima Zemi ツェメ・ナーガー語 方言名 dialect names Njauna Paren 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue
https://w.atwiki.jp/it_certification/pages/161.html
1. 目的 2. 構成2.1. 設定概要 2.2. 構成図 2.3. netファイル 2.4. 初期設定 3. [検証] syslogに基づくイベント3.1. 設定投入 3.2. デバッグの有効化 3.3. 動作確認 4. [検証] 時間に基づくイベント4.1. 設定投入 4.2. 動作確認 5. [検証] メール送信5.1. 設定投入 5.2. デバッグの有効化 5.3. 動作確認 6. [補足] ファイル操作6.1. ファイルの削除 6.2. 領域の解放 6.3. flashの全削除 7. [補足] 入力待ち状態の挙動確認7.1. 入力待ちについて 7.2. 入力待ちの発生 7.3. vty lineの確認 7.4. 入力待ちの回避方法 1. 目的 EEM appletの設定方法を確認します。 2. 構成 2.1. 設定概要 ルータの初期設定はIPアドレスのみです。 2.2. 構成図 2.3. netファイル model = 3620 [localhost] [[3620]] image = C \Program Files\Dynamips\images\c3620-j1s3-mz.123-18.bin ram = 128 [[ROUTER R1]] f0/0 = NIO_gen_eth \Device\NPF_{Host OS Loopback 0} 2.4. 初期設定 R1 ! version 12.4 service timestamps debug datetime msec service timestamps log datetime msec no service password-encryption ! hostname R1 ! boot-start-marker boot-end-marker ! ! no aaa new-model ! resource policy ! memory-size iomem 5 ! ! ip cef no ip domain lookup ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! interface Loopback0 ip address 1.1.1.1 255.255.255.255 ! interface FastEthernet0/0 ip address 192.168.200.1 255.255.255.0 duplex auto speed auto ! interface FastEthernet0/1 no ip address shutdown duplex auto speed auto ! ip http server no ip http secure-server ! ! ! no cdp run ! ! ! control-plane ! ! ! ! ! ! ! ! ! line con 0 line aux 0 line vty 0 4 ! ! end 3. [検証] syslogに基づくイベント 3.1. 設定投入 link downが生じた時の各I/Fの状態をflash内に保存します。 R1(config)#event manager applet LINK_DOWN_LOG R1(config-applet)#event syslog pattern ".* %LINEPROTO-5-UPDOWN.*" R1(config-applet)#action 1.0 syslog msg "LINK DOWN detected!!!!" R1(config-applet)#action 2.0 cli command "enable" R1(config-applet)#action 3.0 cli command "show ip int bri | tee flash ip_int_status.txt" R1(config-applet)#action 4.0 syslog msg "finish!!!!!!" 3.2. デバッグの有効化 以下のデバッグを有効にする事で、どのようなコマンドが実行されたかを確認する事ができます。 R1#debug event manager action cli Debug EEM action cli debugging is on R1# 3.3. 動作確認 EEMの動作を確認するために、Loopback 0をshutdownさせます。 R1(config)#interface Loopback 0 R1(config-if)#shutdown R1(config-if)# *Mar 1 00 14 34.591 %LINK-5-CHANGED Interface Loopback0, changed state to administratively down *Mar 1 00 14 35.591 %LINEPROTO-5-UPDOWN Line protocol on Interface Loopback0, changed state to down *Mar 1 00 14 35.639 %HA_EM-6-LOG LINK_DOWN_LOG LINK DOWN detected!!!! *Mar 1 00 14 35.659 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) CTL cli_open called. *Mar 1 00 14 35.771 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) OUT *Mar 1 00 14 35.775 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) OUT R1 *Mar 1 00 14 35.779 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) IN R1 enable *Mar 1 00 14 35.799 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) OUT *Mar 1 00 14 35.803 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) OUT R1# *Mar 1 00 14 35.807 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) IN R1#show ip int bri | tee flash ip_int_status.txt *Mar 1 00 14 35.959 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) OUT *Mar 1 00 14 35.963 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) OUT Interface IP-Address OK? Method Status Protocol *Mar 1 00 14 35.967 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) OUT FastEthernet0/0 192.168.200.1 YES manual up up *Mar 1 00 14 35.975 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) OUT FastEthernet0/1 unassigned YES unset administratively down down *Mar 1 00 14 35.979 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) OUT Loopback0 1.1.1.1 YES manual administratively down down *Mar 1 00 14 35.983 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) OUT R1# *Mar 1 00 14 35.987 %HA_EM-6-LOG LINK_DOWN_LOG finish!!!!!! *Mar 1 00 14 35.991 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) IN R1#exit *Mar 1 00 14 35.995 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) CTL cli_close called. R1(config-if)# 各I/Fの状態がファイル ip_int_status.txtに出力されている事を確認します。 R1#more flash ip_int_status.txt Interface IP-Address OK? Method Status Protocol FastEthernet0/0 192.168.200.1 YES manual up up FastEthernet0/1 unassigned YES unset administratively down down Loopback0 1.1.1.1 YES manual administratively down down R1# 4. [検証] 時間に基づくイベント 4.1. 設定投入 上記検証によるイベントを削除します。 R1(config)#no event manager applet LINK_DOWN_LOG イベントは時間に基づいて定義することもできます。22時から翌06時までの間Fa0/0をdownさせるイベントを定義します。 R1(config)#event manager applet Fa0/0_DOWN R1(config-applet)#event timer cron cron-entry "0 22 * * *" R1(config-applet)#action 1.0 syslog msg "Fa0/0 DOWN!!!!!!" R1(config-applet)#action 2.0 cli command "en" R1(config-applet)#action 3.0 cli command "conf t" R1(config-applet)#action 4.0 cli command "int fa 0/0" R1(config-applet)#action 5.0 cli command "shut" R1(config-applet)#action 6.0 syslog msg "finish!!!!!!" R1(config-applet)#exit R1(config)# R1(config)# R1(config)#event manager applet Fa0/0_UP R1(config-applet)#event timer cron cron-entry "0 6 * * *" R1(config-applet)#action 1.0 syslog msg "Fa0/0 UP!!!!!!" R1(config-applet)#action 2.0 cli command "enable" R1(config-applet)#action 3.0 cli command "conf t" R1(config-applet)#action 4.0 cli command "int fa 0/0" R1(config-applet)#action 5.0 cli command "no shut" R1(config-applet)#action 6.0 syslog msg "finish!!!!!!" R1(config-applet)# 4.2. 動作確認 EEMの動作を確認するために、時刻を22時直前に変更します。 R1#clock set 21 59 40 Jan 1 1993 R1# Jan 1 21 59 40.000 %SYS-6-CLOCKUPDATE System clock has been updated from 22 00 51 UTC Fri Jan 1 1993 to 21 59 40 UTC Fri Jan 1 1993, configured from console by console. R1# R1# R1#show clock 21 59 45.139 UTC Fri Jan 1 1993 R1# R1# R1# Jan 1 22 00 00.623 %HA_EM-6-LOG Fa0/0_DOWN Fa0/0 DOWN!!!!!! Jan 1 22 00 00.643 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) CTL cli_open called. Jan 1 22 00 00.763 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) OUT Jan 1 22 00 00.763 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) OUT R1 Jan 1 22 00 00.763 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) IN R1 enable Jan 1 22 00 00.783 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) OUT Jan 1 22 00 00.787 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) OUT R1# Jan 1 22 00 00.791 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) IN R1#conf t Jan 1 22 00 00.823 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) OUT Jan 1 22 00 00.827 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) OUT Enter configuration commands, one per line. End with CNTL/Z. Jan 1 22 00 00.827 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) OUT R1(config)# Jan 1 22 00 00.827 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) IN R1(config)#int fa 0/0 Jan 1 22 00 00.843 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) OUT Jan 1 22 00 00.843 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) OUT R1(config-if)# Jan 1 22 00 00.843 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) IN R1(config-if)#shut Jan 1 22 00 00.875 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) OUT Jan 1 22 00 00.879 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) OUT R1(config-if)# Jan 1 22 00 00.883 %HA_EM-6-LOG Fa0/0_DOWN finish!!!!!! Jan 1 22 00 00.887 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) IN R1(config-if)#exit Jan 1 22 00 00.891 %HA_EM-6-LOG Fa0/0_DOWN DEBUG(cli_lib) CTL cli_close called. Jan 1 22 00 00.923 %SYS-5-CONFIG_I Configured from console by vty0 Jan 1 22 00 02.847 %LINK-5-CHANGED Interface FastEthernet0/0, changed state to administratively down Jan 1 22 00 03.847 %LINEPROTO-5-UPDOWN Line protocol on Interface FastEthernet0/0, changed state to down R1# Fa0/0がdownした事を確認します。 R1#show ip interface brief Interface IP-Address OK? Method Status Protocol FastEthernet0/0 192.168.200.1 YES NVRAM administratively down down FastEthernet0/1 unassigned YES NVRAM administratively down down Loopback0 1.1.1.1 YES NVRAM up up R1# 5. [検証] メール送信 5.1. 設定投入 confが変更された際に、メールを送信する設定を投入します。 R1(config)#event manager applet CONFIG_CHANGE R1(config-applet)#event syslog pattern ".* %SYS-5-CONFIG_I.*" R1(config-applet)#action 1.0 syslog msg "config changed!!!!!!!!!!!" R1(config-applet)#action 2.0 mail server 192.168.200.100 from test@hoge.com to test@foo.com subject test body test R1(config-applet)#^Z R1# 5.2. デバッグの有効化 メールに関するデバッグを有効にします。 R1#debug event manager action mail Debug EEM action mail debugging is on R1# 5.3. 動作確認 configを変更し、その際に発生するデバッグメッセージを確認します。 デバッグメッセージから、送信に失敗しているもののルータがメールを送信しようとした形跡は読み取れます。(本来ならば、メールサーバを構築して検証を行うべきですが、メールサーバを構築するのは手間ですのでデバッグメッセージで妥協しました) R1#conf t Enter configuration commands, one per line. End with CNTL/Z. R1(config)#exit R1# Jan 1 22 30 54.263 %SYS-5-CONFIG_I Configured from console by console Jan 1 22 30 54.319 %HA_EM-6-LOG CONFIG_CHANGE config changed!!!!!!!!!!! Jan 1 22 30 54.327 %HA_EM-3-FMPD_SMTP_CONNECT Unable to connect to SMTP server 192.168.200.100 Jan 1 22 30 54.331 %HA_EM-3-FMPD_ERROR Error executing applet CONFIG_CHANGE statement 2.0 R1# 6. [補足] ファイル操作 6.1. ファイルの削除 「[検証] syslogに基づくイベント」において、ファイルが既に存在する場合は上記のEEMが想定通りに動作しません。その場合は、以下のコマンドでファイルを削除する事ができます。 R1#delete flash ip_int_status.txt Delete filename [ip_int_status.txt]? Delete flash ip_int_status.txt? [confirm] R1# show flashコマンドでファイル一覧を表示し、ファイルが削除された事を確認します。 R1#show flash System flash directory File Length Name/status 1 340 ip_int_status.txt [deleted] 2 340 ip_int_status.txt [deleted] [808 bytes used, 8387796 available, 8388604 total] 8192K bytes of processor board System flash (Read/Write) R1# 6.2. 領域の解放 上記のコマンドは、実は「deleted」という情報を付加しただけで実際には削除されていません。「deleted」とマークされたファイルを実際に削除するには、squeeze flashというコマンドを用います。 以下が実際にコマンドを投入した結果ですが、Dynagenの場合はうまく機能しません。 R1#squeeze flash Squeeze operation may take a while. Continue? [confirm] First create squeeze log by erasing the entire device %Error squeezing flash (Missing or corrupted log) R1# 6.3. flashの全削除 Dynagenではsqueeze flashが効かないので、flash領域がいっぱいになった場合は、以下の通りflashを全部削除する事で対応します。 R1#erase flash Erasing the flash filesystem will remove all files! Continue? [confirm] Erasing device... eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee ...erasedee Erase of flash complete R1# ファイルが全て削除された事を確認します。 R1#show flash System flash directory No files in System flash [0 bytes used, 7864316 available, 7864316 total] 8192K bytes of processor board System flash (Read/Write) R1# 7. [補足] 入力待ち状態の挙動確認 7.1. 入力待ちについて 「[検証] syslogに基づくイベント」が完了した時点で、以下のコマンドを入力します。すると、ファイルを上書きして良いかを聞かれます。 このように「入力」を求められるコマンドをEEMで発行すると、EEMは途中で止まってしまいます。 R1#show ip int bri | tee flash ip_int_status.txt %Warning There is a file already existing with this name Do you want to over write? [confirm] また、OSPFプロセス再起動やカウンタクリアなども同様に入力待ちを求められます。 R1#clear counters Clear "show interface" counters on all interfaces [confirm] 7.2. 入力待ちの発生 入力待ちを発生させるために、Loopback 0をno shutdownします。すると、デバッグメッセージから、EEMの動作が「show ip int bri | tee flash ip_int_status.txt」で止まってしまった事が確認できます。 R1(config)#interface Loopback 0 R1(config-if)#no shutdown R1(config-if)# *Mar 1 00 09 27.647 %LINK-3-UPDOWN Interface Loopback0, changed state to up *Mar 1 00 09 28.687 %LINEPROTO-5-UPDOWN Line protocol on Interface Loopback0, changed state to up *Mar 1 00 09 28.739 %HA_EM-6-LOG LINK_DOWN_LOG LINK DOWN detected!!!! *Mar 1 00 09 28.759 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) CTL cli_open called. *Mar 1 00 09 28.863 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) OUT *Mar 1 00 09 28.867 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) OUT R1 *Mar 1 00 09 28.871 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) IN R1 enable *Mar 1 00 09 28.891 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) OUT *Mar 1 00 09 28.895 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) OUT R1# *Mar 1 00 09 28.899 %HA_EM-6-LOG LINK_DOWN_LOG DEBUG(cli_lib) IN R1#show ip int bri | tee flash ip_int_status.txt R1(config-if)# 7.3. vty lineの確認 lineを確認します。すると、vty lineが使用されているのが確認できます。この事から、EEMはvty lineを使用して実行されるのが確認できます。 R1#show line Tty Typ Tx/Rx A Modem Roty AccO AccI Uses Noise Overruns Int * 0 CTY - - - - - 0 1 0/0 - 225 AUX 9600/9600 - - - - - 0 0 0/0 - * 226 VTY - - - - - 0 0 0/0 - * 227 VTY - - - - - 0 0 0/0 - 228 VTY - - - - - 0 0 0/0 - 229 VTY - - - - - 0 0 0/0 - 230 VTY - - - - - 0 0 0/0 - Line(s) not in async mode -or- with no hardware support 1-224 R1# 予断ですが、EEMが途中で止まりvty lineを使い果たしてしまうと、以下のように「No more VTY line」とエラーメッセージが出力されます。 R1(config)#interface Loopback 0 R1(config-if)#no shutdown R1(config-if)# *Mar 1 00 23 23.475 %LINK-3-UPDOWN Interface Loopback0, changed state to up *Mar 1 00 23 24.475 %LINEPROTO-5-UPDOWN Line protocol on Interface Loopback0, changed state to up *Mar 1 00 23 24.511 %HA_EM-6-LOG LINK_DOWN_LOG LINK DOWN detected!!!! *Mar 1 00 23 24.511 FH-TTY No more VTY line *Mar 1 00 23 24.515 %HA_EM-3-FMPD_ERROR Error executing applet LINK_DOWN_LOG statement 2.0 R1(config-if)# 使い果たしてしまったvty lineはclear lineコマンドで削除する事ができます。 R1#clear line 226 [confirm] [OK] R1#clear line 227 [confirm] [OK] R1#clear line 228 [confirm] [OK] R1# 7.4. 入力待ちの回避方法 下記ドキュメントによると、patternというキーワードを用いれば入力待ちを回避できます。 http //www.cisco.com/en/US/docs/ios/netmgmt/configuration/guide/nm_eem_policy_cli.html#wp1065173 但し、私が検証したIOSでは、この機能はサポートされていませんでした。 R1(config-applet)#action 3.0 cli command "show ip int bri | tee flash ip_int_status.txt" ? cr R1(config-applet)#action 3.0 cli command "show ip int bri | tee flash ip_int_status.txt" ^Z R1# *Mar 1 01 03 09.699 %SYS-5-CONFIG_I Configured from console by console R1# R1#show version Cisco IOS Software, 3600 Software (C3660-IK9O3S-M), Version 12.4(6)T, RELEASE SOFTWARE (fc1) Technical Support http //www.cisco.com/techsupport Copyright (c) 1986-2006 by Cisco Systems, Inc. Compiled Thu 23-Feb-06 00 08 by ccai ROM ROMMON Emulation Microcode ROM 3600 Software (C3660-IK9O3S-M), Version 12.4(6)T, RELEASE SOFTWARE (fc1)
https://w.atwiki.jp/ssb4_kensyou/pages/100.html
主に吹っ飛びに関するパラメータ。 空欄は何の数値か判明していないもの。 16/11/05作成。転載元の表が更新されることもあるので注意。 転載元:レタス氏のスプレッドシート↓ https //docs.google.com/spreadsheets/d/1FgOsGYfTD4nQo4jFGJ22nz5baU1xihT5lreNinY5nNQ/edit#gid=425729403 Group Entry Name Value Description Comment 0 0 0 118 Unknown Changed to 150, No hitlag, No knockback, Max%=5 and Neutral attack from C-stick doesnt work. 1 0.2 Unable Stick Direction, sensitivity? 0.5=C-stick Direction, 50=L-stick Direction 2 10 Weight based knockback formula, and change angle? dt+dd=10, dd=WBKB 3 0.1 Knockback Formula Knockback(in Training Mode) br;= ((((dt+dd)*0.1+(dt+dd)*d*0.05)*(200/(w+100))*1.4+18)*KBG*0.01+BKB br; br;dt= target damage, dd=dealiing damage, w=target s weight 4 0.05 5 1.4 6 18 7 0.01 8 2500 Maximum Knockback 9 0.3 Related to weight based knockback but unknown. Playing Wi-fi with this value changed and hit WBK moves, immidiately get error. 10 999 Maximum % 11 0.4 Normal Hitstun Frames Constant Hitstun frames(FAF) = INT(Knockback*0.4) 12 12 Hit-stun frames threshold to trigger DAMAGE2 animations 13 21 Hit-stun frames threshold to trigger DAMAGE3 animations 14 32 Hit-stun frames threshold to trigger DAMAGEFLY animations 15 230 Meteor sound effects start angle (degrees) 16 310 Meteor sound effects end angle (degrees) 17 0.79 Aerial Sakurai Angle move s maximum launch angle (radians) equal to 45.26367... [deg] 18 40 Grounded Sakurai Angle move s maximum launch angle (degrees) With Sakurai Angle moves, launch angle is ~40 when opponent get DAMAGEFLY animation. 19 60 Sakurai angle lower KB threshold 0~60KB = 0 [deg], 60KB~88KB = (KB-60)/0.7 [deg] 20 88 Sakurai angle higher KB threshold 88KB~ = 40 [deg] 21 0.03 Launch speed multiplier Launch Speed = Knockback*0.03 22 8.3 Maximum grounded launch speed equal to ~276.67 KB 23 0.5 Unknown 24 0.2 Something related to 366 angle moves 25 0.3 Unknown 26 3 Unknown 27 1 Unknown Added in 1.0.4 28 80 Unknown 29 0.1745329 (radians) equal to 10 deg 30 0.8 Grounded Meteor KB Multiplier 31 1.22173 (radians) equal to 70 deg 32 1.919862 (radians) equal to 110 deg 33 100 Minimum damage to use the DamageFlyRoll knockback animation 34 0.3 Odds for DamageFlyRoll KB animation when 100+ damage 35 30 Maximum Hitlag Frames(FAF) 36 0.3846154 Hitlag Constant Hitlag(FAF) = INT(Damage*0.3846154+5) br;= INT(Damage/2.6+5) 37 5 38 8 Unknown 39 0.75 Hitlag Shaking Frames Mutiplier 40 4 Base Shaking Frames 41 2 Something to hitlag 42 2.25 Unknown 43 7 44 15 45 35 46 1.5 Electric Hitlag Multiplier Hitlag(FAF) = INT((Damage*0.3846154+5)*1.5) 47 76 Max Paralyzed Frames 48 0.025 Multiplier? 49 14 Base Paralyzed Frames 50 55 Electric effect? 51 11 Electric effect? 52 10 Total damage while grabbed from outside sources to cause a grab break 53 50 Slash effect? 54 70 Slash effect? 55 9 % required to beat another move when they clank 56 1 57 3 58 0.007 59 0.5 60 7 61 0.04 62 0.3 63 0.3 64 1.5 Unknown 65 0.8 Unknown 66 1.2 Unknown 67 80 68 160 69 3 70 1 71 1.8 72 0.8 73 0.8 74 0.6 75 0.6 76 0.6 1 0 0 34.6 Something related with rage effect. 1 0 76.4 2 0 113.4 3 0 137.3 4 0 152.8 5 0 164 6 0 173.7 7 0 180